VR Integrated Heritage Recreation
- Author: Abhishek Kumar
- ISBN: 1484260767
- Year: 2020
- Pages: 348
- Language: English
- File size: 13.2 MB
- File format: PDF, ePub
- Category: Graphics & Design
Book Description:
Produce resources for history-based games. This publication covers the basic principles needed to understand and make architectural visualizations of historic places using digital tools. Creating these games necessitates producing historically accurate game resources. You may use Blender to make VR-ready resources by mimicking and unwrapping them. And you’ll utilize Substance Painter to feel the resources that you produce.
You’ll also find out how to use this Quixel Megascans library to obtain and execute accurate materials in the scenes. Last, you may import the resources into Unreal Engine 4 and then recreate a VR integrated legacy that may be explored in real-time. Using VR technologies and sports engines, you may digitally recreate historic settings for matches.
What You’ll Learn
- Produce high quality, optimized versions Appropriate for any 3D match engine
- Master the methods for texturing assets utilizing Substance Painter and Quixel Megascans
- Maintain assets historically true
- Integrate resources together with the match engine
- Produce visualizations using Unreal Engine 4
Who’s This Book For
Game programmers with some experience That Are eager to enter VR-based matches